Updating opengl drivers windows xp
Supporting Open GL on Linux involves using GLX extensions to the X Server.
There is a standard Application Binary Interface defined for Open GL on Linux that gives application compatibility for Open GL for a range of drivers.
None of these options are particularly fast, so installing drivers is always a good idea.
Graphics on Linux is almost exclusively implemented using the X windows system.
For developers, a default installation of mac OS does not include any Open GL headers, nor does it include other necessary development tools.
Most non-C/C language bindings will provide you with a language-specific mechanism for creating a context.
Before you can actually use Open GL in a program, you must first initialize it.
Because Open GL is platform-independent, there is not a standard way to initialize Open GL; each platform handles it differently.
Non-C/C language bindings can also handle these differently. The first phase is the creation of an Open GL context; the second phase is to load all of the necessary functions to use Open GL.
Some non-C/C language bindings merge these into one. Creating one is very platform-specific, as well as language-binding specific.
This installer includes the Open GL headers, compilers (gcc), debuggers (gdb), Apple's Xcode IDE, and a number of performance tools useful for Open GL application development.